
This field defines the specular color of the surface. Only used when use_color_material is disabled. This field defines the diffuse color of the surface. The color is defined by a 3 element vector "" This field defines the ambient color of the surface. Strong highlight and high values generates barely perceptible highlights. Good values to use are in the range, where low values generates This parameterĬontrols the shinines color spreading in the surface. This field defines the shininess level of the surface. This field is use to enable the use of the surface color as diffuse color. Height) defines the portions of the surface to display, howeverĬlip_state property value will be changed. Other cases the vector (upper-left point width This field is to determinate the clip_box property.īy Default its value should be an empty matrix if clip_state is "off". Outside the rectangle given by property clip_box. "on" this means that the surface is clipped "clipgrf" this means that the surface is clipped This field contains the clip_state property value for The same respective colors as the upward visible ones. If a negative or null value is provided, backward faces are painted with Positive index of the color of the uniform backward faces of all facets. Number of colors in the current colormap. With nC=size(gcf().color_map,1) is the total Values are linearly mapped on the interval , Values are directly considered as color indices in the Painted with the uniform color(1,i) of itsįirst vertex (instead of the average color of all its vertices). See also theĬolor_flag = 4 (Matlab-like 'flat' shading) :ĭata.color is a color matrix, each facet #i is If the Z coordinate of vertices has been assigned toĭata.color, this mode allows to map local Z (n,nf): The facet #i is drawn with some graded colors The indices of vertices color are given in theĭata.color property (one color per vertex isĭata.color is a vector of nf color indices,Ĭolor(i) being the index of the flat uniform Set to the average color of all its vertices.Ĭolor_flag = 3 (interpolated shading on each facet) :įacets painting is done by interpolating their vertices colors. Then, the actual color index of the facet is Is drawn with current line style and color. color_mode 0: the boundary of the facet.color_mode > 0 displays facets bodies and.color_mode = 0 makes facets hollow and displays.The uniform color of the whole upward surface is set to the index Y- and z-coordinates contained respectively inĬomplementary field named lor is available in caseĪ real color vector or matrix is specified. "3d" composed of a row and column indices of each element as the x-, This field defines a tlist data structure of type

Index (relative to the current color_map) or 0 for transparent face. This field contains the mark_background property Index (relative to the current color_map) or 0 for transparent edge. This field contains the mark_foreground property Which stands for 8pt, 10pt, 12pt, 14pt, 18pt and 24pt. Its value should be an integer between 0 and 5 Size of the marks when mark_mode property is The mark_size property is used to select the type of Surf (or plot for 2D lines) function, the which stands for 8pt, 10pt, 12pt, 14pt, 18pt and 24pt. To the font size array: therefore, its value should be an integer in "tabulated", mark_size is computed relative If mark_size_unit is set toĭirectly given in points.

This field contains the default mark_size_unit Right, triangle left and pentagram.The figure below shows the aspects of the marks Up, triangle down, diamond plus, circle, asterisk, square, triangle Stands for: dot, plus, cross, star, filled diamond, diamond, triangle Type of mark to use when mark_mode property is The mark_style property value is used to select the Its value should be "on" (marksĭrawn) or "off" (no marks drawn). This field contains the default mark_mode property The only exception is vectorial export where the whole thickness The displayed width is actually determined by rounding the supplied width This property is a positive real specifying the width of facets contours The foreground value should be an integer color index (relative to the If color_mode >= 0, this field contains the color But markers - if any - are still displayed However, surface handles currently do not have anyĭisplayed, possibly with its mesh and markers.Īre hidden. This property contains a vector with the children of Surface entity should be of type "Axes" or This property contains the handle of the parent. Here are the properties contained in a surface entity: parent:

Use genfac3d to pre-build matrices before using Fac3d and Plo3d entities are similarīut Fac3d is more complete and accept more options than TwoĬlasses appears under this type of entity : Plot3d andįac3d according to the plotting function or the way data isĮntered. The Surface entity is a leaf of the graphics entities hierarchy.
